Separated out the Cottage Living plants because they were throwing an LE when the pack is not installed. Read the RTFM txt file for more details on with package is which. Included a mesh replacement for the plasma tree, that was also lost somehow. Included the necessary rig/slot overrides for the pineapple, mandrake and valerian plants to spawn 10 harvestables that somehow got lost from the upload at some point.
You can also use this mod in combination with this mod here: to completely disable the Welcome Wagon and its negative effects.Ĭontinue reading “No Relationship Impact Upon Welcome Wagon Cancel by MonoChaos” Posted in Mods Tagged MonoChaos, ts4 mod, ts4 modsĪdded support for the EP03 Festival plants.Īdded packages separated by pack for those who don’t own all of the packs. If you’re mean to your neighbors you’ll still have a negative relationship but the additional negative relationship at the end of the failed event won’t happen. ? This mod disables the relationship impact of failing or canceling the welcome wagon event. So we finally got fed up with the Welcome Wagon.
> Patreon Download (Public)> Mirror Download<<<Ĭontinue reading “EP11 Villager Quest Limit Increase by MonoChaos” Posted in Mods Tagged MonoChaos, ts4 mod, ts4 mods
You need to unzip the zip file and place the package file in your mods folder.Īnd now without further delay here is the download link. This will conflict with anything that modifies the same xmls. ?Ī list of the modified xmls is below the cut. ? So here you are a limit “remover” for the villager quests. Now there are three flavors to this mod, the first increases the limit to 6 active quests, the second flavor increases to 12 and the last increases to 24, ya know just in case I missed some while counting. Next I counted up all the quests that you can possibly have at once, twelve. So I set out to remove the limit completely and found that if I want to stick to XML modding I can increase but not remove the limit. That is way too low for my play style especially when you get stuck with three that will take your sim weeks to complete, it’s probably more like days but with my play style it feels much longer. Playing with a teddy bear raises the creativity and social skills for children, and the communication skill for toddlers.Now for the loser of the poll in my discord server, Cottage Living villager quest limit increase! ? First of all the default limit to how many active villager quests you can have is 3 at once. The base game includes five bears (one of which is unlockable), with more added in The Sims 4: Spooky Stuff, The Sims 4: Vampires and The Sims 4: Cats & Dogs. How many teddy bears are there in Sims 4? They can be created in CAS just like a Sim and can be assigned a personality. Cats and dogs arrived as the main feature in The Sims 2: Pets and are the most versatile animals. In the neighborhood view, there are also certain birds and ducks that players can place as decorations. So why not indulge your fictional children too? What kind of animals are in the Sims 2? Parents get it stuffed animals help with fear of the dark, scare away the monsters under the bed, or serve as the best companion when there’s no one else to listen. Sims can harvest, sell the animal products, or sell the animals… like real farmers do Why do we need stuffed animals in Sims 4? his pack requires the Cats and Dogs Expansion Pack.
This adorable mod turns pets into farm animals! Featuring a hidden Farming Skill, Sims can level up their farming techniques by adopting, breeding, and harvesting dairy and wool from their furry farm friends. Frequently Asked Questions What can you do with pets in Sims 4?